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Wednesday, 12. November 2008
Rewarding
tidbit, 20:57h
At the beginning we discussed about how to reward our players. We had already decided on Economy Points and Money – so today we went into detail. Here are the results:
Economy Points
Money
Afterwards we split up and worked on our duties. Pia is responsible for the characters, Sarah for the interface and Lukas for the world. Lisa did some research in connection with the content.
Economy Points
- are points which benefit the character
- you can get these points if you finished a challenge successfully
- Economy points are rare and hard to earn
- if the player has collected e.g. 100 points he gets the reward
- the character becomes stronger, quicker, better for example he/she gets a new weapon, a new attack, a new drunk, etc.
- there is also an extra level for assiduous collectors
Money
- with money the player can buy items – similar to the real world
- e.g. an apple to climb higher at the health level
- you can get these points if you finish a challenge successfully
- an other opportunity is to that grandma gives you money, or you earn it by doing several jobs,…
- the player reaches the next level if she/he does well at the challenges
- he/she has to finish the final challenge – that is the only way through the level
Afterwards we split up and worked on our duties. Pia is responsible for the characters, Sarah for the interface and Lukas for the world. Lisa did some research in connection with the content.
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Wednesday, 22. October 2008
genders
tidbit, 16:07h
1. Genre
4. Gender Specific / Gender Neutral
Specific
- Adventure Game / Role Play / Strategy Play – Gender Neutral
- Need a balance between learning and caring (girls) and action (boys)
- 12 – 15 years
- Wee try to make it gender neutral – maybe advantages for girls
- People under 16 can play a game which is at the same level like a 16+ game
- The target group will buy the game because of the story, fight scenes and the design
- They will buy it because the story is complex and the graphic is realistic
- People will buy our game because we offer appropriate action and violence
4. Gender Specific / Gender Neutral
Specific
- Characters – male and females can be chosen
Attacks – damage attacks – boys, caring attacks for girls
- Story, Design
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Wednesday, 15. October 2008
Elevator Pitch
tidbit, 19:09h
What is our game?
It is a combination of a role play and an adventure game an deals with environmental problems. Children an Teenager (10 to 15 years) could develope and improve the world of environmental care.
What does the player control?
The player controls a character, which he can chose at the beginning.
Why is our game different?
Because it is real and fictional at the same time and the player has the opportunity to make the world a better place.
It is a combination of a role play and an adventure game an deals with environmental problems. Children an Teenager (10 to 15 years) could develope and improve the world of environmental care.
What does the player control?
The player controls a character, which he can chose at the beginning.
Why is our game different?
Because it is real and fictional at the same time and the player has the opportunity to make the world a better place.
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Learning outcomes
tidbit, 19:07h
Today we enlarged our mindmap with the point "learning". At the picture you can see our achievements


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logo finish
tidbit, 18:41h
The tidbit logo is now completed. We chose this, because the "db" looks like an ant and it works perfectly as a symbol for our company.
Here is the evolution of the logo:

Here is the evolution of the logo:

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